Internet Protocol
Unreal Engine Plugin

Function Library

How to use Function Library

References

#include "utils/utils.h"

Nodes

Join Threads

  • Block execution until all asynchronous tasks on the sockets are completed.
  • Make sure the socket's Close function is called beforehand.
𝑓
Join Threads
Input pin
Output pin

Stop Threads

  • Stop all async operation at once.
𝑓
Stop Threads
Input pin
Output pin

Buffer To String

  • Convert a TArray<uint8> to FString
𝑓
Buffer To String
Input pin
Value
Return Value
Output pin

String To Byte Array

  • Convert a FString to TArray<uint8>
𝑓
String To Byte Array
Input pin
Value
Return Value
Output pin