Unreal Engine Plugin
Function Library
How to use Function Library
References
#include "utils/utils.h"
Nodes
Join Threads
- Block execution until all asynchronous tasks on the sockets are completed.
- Make sure the socket's Close function is called beforehand.
𝑓
Join Threads
Stop Threads
- Stop all async operation at once.
𝑓
Stop Threads
Buffer To String
- Convert a
TArray<uint8>
toFString
𝑓
Buffer To String
Value
Return Value
String To Byte Array
- Convert a
FString
toTArray<uint8>