Internet Protocol

Changelogs

Release notes

2.0

  • Implemented server-side socket support for UDP, TCP, HTTP, and WebSocket protocols.
  • The HTTP connection now automatically closes when the Connection header is set to close, or remains open when set to keep-alive.
  • Enhanced error handling for HTTP requests and WebSocket handshake processes.
  • Removed the reconnection attempt functionality.
  • Deprecated several outdated HTTP methods.
  • Fixed an issue where the SSL socket could only connect once.
  • Unreal Engine: Resolved a bug causing events to be triggered outside the game thread.
  • Improved handshake validation for the WebSocket client.
  • And more...

1.0

  • Initial release.

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