Changelogs
Release notes
2.0
- Implemented server-side socket support for UDP, TCP, HTTP, and WebSocket protocols.
- The HTTP connection now automatically closes when the
Connection
header is set toclose
, or remains open when set tokeep-alive
. - Enhanced error handling for HTTP requests and WebSocket handshake processes.
- Removed the reconnection attempt functionality.
- Deprecated several outdated HTTP methods.
- Fixed an issue where the SSL socket could only connect once.
- Unreal Engine: Resolved a bug causing events to be triggered outside the game thread.
- Improved handshake validation for the WebSocket client.
- And more...
1.0
- Initial release.