Internet Protocol
Unreal Engine Plugin

Json Object

How to use Json Object class

References

#include "Json/JavaScriptObjectNotation.h"

How to use

Blueprint: search by GetInternetProtocolSubsystem and call CreateJsonObject function

C++: Use the code bellow

#include "Json/JavaScriptObjectNotation.h"
 
UJavaScriptObjectNotation* Json = NewObject<UJavaScriptObjectNotation>();

Nodes

Construct Json

  • Must be called before use any json function.
  • It also reset json object.
json

Construct Json From String

  • Must be called before use any json function.
  • It also reset json object.
json

Is Valid

  • Check if json is valid.
json

To String

  • Parse json data to string.
json

Reset

json

Set Bool Field

json

Set Bool Array Field

json

Set Byte Field

json

Set Byte Array Field

json

Set Integer Field

json

Set Integer Array Field

json

Set Integer 64 Field

json

Set Integer 64 Array Field

json

Set Float Field

json

Set Float Array Field

json

Set String Field

json

Set String Array Field

json

Set Object Field

  • Set a json object field.
json

Set Object Array Field

  • Set a json object array field.
json

Remove Field

  • Remove field by name.
json

Has Field

  • Check if json object has field.
json

Try Get Bool Field

json

Try Get Bool Array Field

json

Try Get Byte Field

json

Try Get Byte Array Field

json

Try Get Integer Field

json

Try Get Integer Array Field

json

Try Get Integer 64 Field

json

Try Get Integer 64 Array Field

json

Try Get Float Field

json

Try Get Float Array Field

json

Try Get String Field

json

Try Get String Array Field

json

Try Get Object Field

  • Try get a json object field.
json

Try Get Object Array Field

  • Try get a json object array field.
json