Unreal Engine Plugin
Websocket Client
How to use Websocket client class
References
#include "WS/WSClient.h"
How to use
Blueprint: search by GetInternetProtocolSubsystem
and call CreateWebsocketClient
function
C++: Use the code bellow
Functions
Set Host
- Set the
adress
andport
of host
Get Socket
- Get socket properties
Set Max Send Buffer Size
- Set max size in bytes of send buffer
Get Max Send Buffer Size
- Get max size in bytes of send buffer
Set Split Package
- If the size of a message exceeds the maximum allowed size for the send buffer, it will be divided into smaller packets before being sent.
Get Split Package
- Get if Split Package is enabled
Send Str
- Send a string message
- Return false if socket is closed or string is empty
- Warning: If you’re using Windows, ensure that you are sending characters compatible with UTF-8
Send Buffer
- Send a buffer message
- Return false if socket is closed or buffer is empty
Send Ping
- Send a ping to websocket server
- Return false if socket is closed
Connect
- Connect to the host
- Return false if its already open
Close
- Close connection
Get Error Code
- Get latest error code
Handshake Functions
Handshake is a http request to contact the server and requesting a WebSocket connection
Set Headers
- Set handshake request headers
Get Header
- Get reference to handshake request headers
- Use this function to append or modify headers
Dataframe Functions
Set RSV1

Use RSV1

Set RSV2

Use RSV2

Set RSV3

Use RSV3

Set Mask

Use Mask

Events
On Connected
- Event triggered when a connection is estabilished
On Bytes Transfered
- Event triggered when socket sent and receive data
On Message Sent
- Event triggered when a message is sent
On Message Received
- Event triggered when a message is received
On Pong Received
- Event triggered when a pong message is received
On Close Notify
- Event triggered when a server send a close notification
On Close
- Event triggered when a connection is closed
On Handshke Fail
- Event triggered if any error occur during handshake.
- Normally, when a handshake error occurs, the socket is automatically closed, triggering the
on_close
event.
On Error
- Event triggered if any error occur during async process