Header Only Library
UDP Server
How to use UDP server class
References
#include "ip.hpp"
#include "ip/udp/udpserver.hpp"
Syntax
namespace internetprotocol
class udp_server_c
Example code
#include <iostream>
#include <ip/udp/udpserver.hpp>
using namespace internetprotocol;
int main(int argc, char** argv) {
udp_server_c net;
std::set<udp::endpoint> endpoints{};
net.on_error = [&](const asio::error_code &ec) {
std::cout << ec.message() << std::endl;
};
net.on_message_received = [&](const std::vector<uint8_t> &buffer, const size_t bytes_recvd, const udp::endpoint &endpoint) {
if (endpoints.find(endpoint) == endpoints.end()) {
endpoints.insert(endpoint);
}
std::string message = buffer_to_string(buffer);
for (const auto &ep: endpoints) {
net.send_to(message, ep); // Broadcast message to other clients
}
};
net.bind();
std::string input;
while (std::getline(std::cin, input)) {
if (input == "quit") {
net.close();
break;
}
for (const auto &ep: endpoints) {
net.send_to(input, ep, [](const asio::error_code &ec, size_t bytes_sent, const udp::endpoint &endpoint) {
// Check if message has been sent
});
}
}
join_threads();
return 0;
}
Functions
Is Open
- Return true if socket is open.
bool is_open() const
Local Endpoint
- Get the local endpoint of the socket. Use this function only after open connection.
udp::endpoint local_endpoint() const
Get Error Code
- Return a const ref of the latest error code returned by asio.
const asio::error_code &get_error_code() const
Set Recv Buffer Size
- Set receive buffer size in bytes.
void set_recv_buffer_size(const size_t size = 16384)
Get Recv Buffer Size
- Get receive buffer size in bytes.
size_t get_recv_buffer_size() const
Send To
- Broadcasts a string to an specific endpoint.
- Return false if message is empty or socket is closed
- Warning: If you’re using Windows, ensure that you are sending characters compatible with UTF*8
bool send_to(const std::string &message, const udp::endpoint &endpoint, const std::function<void(const asio::error_code &, const size_t, const udp::endpoint &)> &callback = nullptr)
Send Buffer To
- Broadcasts a buffer to an specific endpoint.
- Return false if buffer is empty or socket is closed
bool send_buffer_to(const std::vector<uint8_t> &buffer, const udp::endpoint &endpoint, const std::function<void(const asio::error_code &, const size_t)> &callback = nullptr)
Bind
- Listen for datagram messages on a named port and optional address.
- Return false if socket is already open or any error occurs
- Event
on_error
is triggered if any error occurs
bool bind(const server_bind_options_t &bind_opts = { "", 8080, v4, true })
Close
- Close the underlying socket and stop listening for data on it. 'on_close' event will be triggered.
void close()
Events
On Listening
- Event triggered when socket start to listening
std::function<void()> on_listening
On Message Received
- Event triggered when a message is received by a endpoint
- Use
buffer_to_string()
function to convertestd::vector<uint8_t>
tostd::string
std::function<void(const std::vector<uint8_t> &, const size_t, const udp::endpoint &)> on_message_received
On Close
- Event triggered when socket is closed
std::function<void()> on_close
On Error
- Event triggered if any error occur during async process
const asio::error_code &
: if error occur, error code will be different from 0- Normally, when an error occurs, the socket is automatically closed, triggering the
on_close
event.
std::function<void(const asio::error_code &)> on_error